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SCOTT CAPLE / Concept and Design for Animation / Environment /Character / Layout / Storyboard / Pixar / Disney / Blue Sky / Aardman / Lucasfilm

Monday, May 23, 2011

Sunday, May 8, 2011

Did I post this before? Do i remember anything these days?
Characters (very preliminary) for a project i want to do.

Monday, May 2, 2011

3D From The Past



Ok, I'm a little late on the uptake on this one, but there is a great post over at Cartoon Brew on the making of the Fleischer Bros. feature, Hoppity Goes To Town, showing how the opening shot/flyover of the city was done.
Honestly, in all my years, I never saw any material on this. Internet does it again!
It is very appropriate to layout, as this is exactly the effect attempted by many 2D films: Hunchback, Oliver, Thief and the Cobbler, We're Back, Prince of Egypt, even Pinocchio,
It is a comment on the difficulty of drawing such things by hand. As a layout man, there is a certain foolish pride that rises, saying, sure we could do that in 2D alone, give me enough levels and scene planning tricks. And there is a tendency to think of keeping the medium "Pure"...the sanctity of the great multiplane shots must be protected!
Could be done, but it would be laborious and time consuming and in the end what counts?
I assume there were discussions at the time. The mixed media won out, and why not?
There were horizontal multiplane rigs built by Disney for Fantasia and Sleeping Beauty that incorporated dimensional elements.
Even now, some shows don't rely on one approach, as evinced by WETA and the Lord of the Rings films, and their use of CG, miniatures, forced perspective, etc.
Even the rigs that were used by ILM from Star Wars through to whenever they went digital were not held back by a strict adherence to dogma. Lots of combo techniques.