header

header
Incredibles / E's house

The Blog of ...

SCOTT CAPLE / Concept and Design for Animation / Environment /Character / Layout / Storyboard / Pixar / Disney / Blue Sky / Aardman / Lucasfilm

Thursday, June 18, 2009

UP UP and Away!






Well, time to weigh in on UP.

Seems as good a time as any  to post some work that I did for heavy Iron Studios, on the game for the show. I worked on it for about a year, from fall of 2007 to summer 2008. This followed  working on the games for Incredibles, both of them , Ratatouille and WallE. I did alot concept development: everything from simple gags to elaborate set designs. looking back on the stuff i ahve it was ton of work. i haven't seen the game yet, but I enjoyed the fact that it would be aimed towards younger folks and that the gags/action/ gameplay would more fun and frivolous, rather than the shoot em up type game that is so prevalent in the game biz. Speaking of which ----  Man, get that scene at the end with Muntz with the shotgun! That really came out of the blue, I felt. And nor necessary. There are other ways for the antagonist to max out at the climax of the story. And it wasn't the violance that bugged me, it wasjust unimaginative. Sorry, it was lazy thinking. The gun is just too easy to do. Course, figures, coming from the that 'Murican psyche. What else do Americans know about any more , except guns and violence?
OK, my two cents, more to follow, if you wish.
 

6 comments:

Tim said...

Amazing images! I recently bought The Art of Up, these look like they'd be right at home on the pages.

The New Animation Nick said...

Hi Scott!
I really like the design work here. Looks like a lot of fun, and a lot of work.
I finally saw UP tonight. I'm not sure what to say about the shotgun at the climax. While I think the action suits the character, a Quartermain type, I agree the gun itself came out of nowhere. If there had been reference to it earlier, then perhaps I would let it fly.
I think they should have made better use of the dogs in the planes instead. Perhaps use them to take out the balloons? I felt like they were introduced and then disposed of without furthering the plot. Then old Muntz could come busting in with his sword, and the story could proceed the same way.

scott said...

I agree..the thing with the flying dogs/ planes wasn't really used as well as it could have been. See Laputa for a really great set up and use of the "mother ship" and "parasite fighters" idea.
oh well, they were up against money and time, too, I'm sure. There was lots of great stuff for all that.
The "Squirrel!" gag was well set up and then used to resolve the planes threat

scott said...

oops, didn't finish that...
....resolved the planes threat.
I was on the edge of my seat for some the shots where they are standing on the brink; the tepui, the edge of the fin of the zep, etc.
Some good layout/ staging , no doubt about that...
wait a minit, I should put this in a new entry.
check back.

swtcurran said...

hi scott
guns are now the deux ex machina of the modern scriptwriter. i'm sooo tired of guns appearing in films where they're completely unnecessary or even worse are the only plot element. so much so a year ago i made a pledge not to see any more movies with guns in them (knowingly - i would have skipped UP if i had known). i have to say my movie going experience has become much more pleasureable.

Dan said...

Awesome stuff Scott!