Well, once again I let the blog coming to a roaring halt...the time in Montreal has been fruitful, but between the new surroundings, getting used to new routine ( hey, rhymes with poutine), people and some wi fi issues, not to keeping up the blog.
Here's the deal -- I 've just spent all of January and February at Studio Mikros/Monreal, as part of the production design team for The Little Prince, in production now.
Director Mark Osborn, previously of Kung Fu Panda, pretty neat guy.
International crew, from France, Canada, even a few Americans, from Toronto, Paris, Vancouver, Texas,
Obviously can't show any images of work from the show, but it will be slightly different and hopefully of interest to audiences. Will see what I can do to make this visually interesting.
Saturday, January 4, 2014
Friday, December 13, 2013
An example brought to class by a student, after discussion about screen direction, cutting, etc.
From " He's Just Not That Into You".
The sequence starts OK, with character B's head visible in the first shot at right, but when the sequence becomes a series of one shots, and the characters are both looking off screen right, it begins to feel as though character B is sitting to the left of A,, and A is looking off into an empty space. Interesting, an example of how real space can be messed up by screen space.
I haven't seen the whole movie, but it seems odd that this got past the editing stage.
Monday, December 2, 2013
Well, not too damn difficult, but photoshop can yield a pretty decent 2d scene planning test. Although i don't see how to get ease in and out.
Done with a student's work from my online course ( thanks!)
This is some draw over to help plus the poses of the action.
The finished test: a litlle rough, but a good first pass.
here is a grab of the Timeline window with the layers, timeline, etc. BG layer has been converted to a smart object so it can be transformed as well as moved.
Something that came up in the online layout class: a scene from fantasia 2000, where the CAPs system was used to create an apparent three dimensional effect: during the truck in to the lava plug at the center of the crater, theere are several, and I mean several, layers working together, a "squeeze" function was applied, with each layer ratioed to the others, plus some rack focus ( to the computer, that is just "blur and "not blur"). The result is an apparent perspective shift. Pretty subtle stuff, also expensive, but hey, it was disney in the 90s. Mitch Bernal, supervisor. Not sure who the actual layout artist was on this. at a guess, i would say, Kevin Nelson, or Jeff Beasely.